Expect it relatively soon - Tuesday, October 18. We also got a release date for Patch 6.25. But we'll get more details on that in the near future. That issue with the last boss of the tier having too much HP in the savage difficulty has since been fixed and the team plans to roll out some job adjustments in the coming two patches. (Considering that most players going for a week one clear are better than them.) But that calculation didn't work out this time. The short version is the team testing the fight got so good while testing it, they felt that adding 1-2% more health to the fight would be appropriate. Yoshida went into detail on this issue in a Lodestone post here. They also addressed the issue with the final fight of the Abyssos raid tier, in which the damage check on the door boss was so tight that players in certain party compositions couldn't get past it in the first week. One of the reasons why this is hard to implement is because Final Fantasy XIV is vocally localized in six different languages. But every now and then we get treated to some voice acting in side content. Stating that thanks to their increase and budget, they were able to include numerous voice lines into the fights, something they usually don't do for non-MSQ-related content. Yoshida was also really happy with the raid tier's design and difficulty. With Yoshida promising we'll also meet another figure from the past. And the final set of Raids with 6.4 will unveil even more secrets. The team was very excited to dive deeper into him as a character, now that we understand the full scope of his arc. Especially the return of the character Lahabrea who has been in the story since A Realm Reborn and exited it in the finale of Heavensward. The team was also very happy with the release of the new Raid Tier: Pandaemonium Abyssos. Now that Endwalker is behind us and players visit the moon regularly for hunts or gathering, the team is fully prepared to unleash a wave of Final Fantasy IV references. Many expected Endwalker to be full of Final Fantasy IV references, but Yoshida promised himself and the team that they would keep it tame until players reached the moon. And how they avoided mentioning the trial leading up to patch 6.2 in order to keep it a surprise. He talked about the 6.2 trial, Barbariccia, and how they designed it to be a fast-paced fight with no puzzle elements. We're almost two months into the current patch of Endwalker, Buried Memory and Yoshida took some time to recap player feedback and explain some quirks of that particular patch. They also mentioned that the Final Fantasy XIVs player base has grown by 12.5% over the last year, which comes on the heels of last year's announcement that Final Fantasy XIV has taken Final Fantasy XIs place as the most profitable Final Fantasy entry. Those 27 million registered users include everyone who has created an account even under the highly memed free trial. (You can read more about it in our recap covering Final Fantasy XIVs journey from a struggling MMORPG that almost killed Square Enix to a powerhouse in gaming.) The next major milestone would be reaching 30 million registered users, with the 10-year anniversary of A Realm Reborn coming up next year and Final Fantasy XIV as a whole just celebrating its 12th anniversary that once far-fetched dream might soon be a reality. Celebrating that Final Fantasy XIV has reached a milestone of 27 million registered users! And by the time this goes live, this number is already close to 28 million. A Cause For CelebrationĪfter introductions, the CEO of Square Enix Yosuke Matsuda joined Director and Producer Naoki Yoshida for the first segment of the broadcast. Here's your short and sweet recap of everything you might've missed. Welcome to the Letter From The Producer Live: 14-hour broadcast, Lopporit Nightmare Edition.
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